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Teams
#1
Accurate from Version: 1.4.0

Bandits
Bandits should team up with other bandits to eliminate everyone else, they are somewhat on par with S.T.A.R.S and Umbrella with additional weapons available at Ammunations.

Allies: None.
Enemies: S.T.A.R.S, Umbrella, Zombie, Tyrant.
Unique Benefit(s): None.



S.T.A.R.S
S.T.A.R.S have the role of eliminating the infection and lawlessness, they are equipped stronger starting weapons (M4, MP5 and Desert Eagle) and also have armour by default.

Allies: None.
Enemies: Bandits, Umbrella, Zombie, Tyrant.
Unique Benefit(s): /heal (removes infection, 5 minute cooldown - per S.T.A.R.S member).



Umbrella
Umbrella are the counter-part to S.T.A.R.S, their job is to infect whoever they can and eliminate S.T.A.R.S, bandits and zombies.

Allies: None.
Enemies: Bandits, S.T.A.R.S, Zombie, Tyrant.
Unique Benefit(s): /inject (infects the target, no cooldown).



VIP
VIPs are a unique team, they can ally themselves with or kill anyone they choose to (with the exception of zombies and Tyrants), they are a very powerful team.

Allies: Anyone they choose (except Zombie and Tyrant).
Enemies: Zombie, Tyrant, anyone they choose.
Unique Benefit(s): Access to additional weapons at reduced price, anti-virus in lounge, free health and armour in /vshop, VIP only vehicles, the only helicopter on the map.



Zombie
Zombies hunt down human teams and kill them, turning them into zombies as well. Getting one kill as a zombie allows you to /menu to another team.

Allies: Tyrant.
Enemies: Bandits, S.T.A.R.S, Umbrella.
Unique Benefit(s): /bite (infects the target, no cooldown), invisible on the mini-map, anyone killed also turns into a zombie, perks that allow 1 Tyrant command (see below).



Tyrant
Tyrants are zombies with extra abilities and are much harder to kill, they have the same objective as zombies.

Allies: Zombie.
Enemies: Bandits, S.T.A.R.S, Umbrella.
Unique Benefit(s): 500 maximum HP, /bite (infects the target, no cooldown), /pull (teleports the target to you - has to be in range, 20 second cooldown), /stun (freezes the target for 5 seconds, 20 second cooldown), /tjump (toggles extended jump), invisible on the mini-map, indistinguishable from zombies, anyone killed also turns into a zombie.


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